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  1. Systems and modules
  2. Remote Procedure Call (RPC)

Static RPC

Static RPCs allow you to send data without a NetworkIdentity present!

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Last updated 5 months ago

Utilizing statics are super common during your development flow, so why shouldn't you with networking as well!

Now keep in mind that this can be unsafe if you run gameplay logic through it, as we don't have a to check ownership with.

This works with all RPC types such as: ServerRpc, ObserversRPC, TargetRPC. It also works with and RPC's!

private void SendData()
{
    TestRpc(123);
}

[ServerRpc]
private static void TestRpc(int myNumber)
{
    Debug.Log($"Received {myNumber}");
}
🖥️
network identity
generic
awaitable