PurrNet
  • 🐈Introduction
    • ‼️Unique to PurrNet
    • 💲Pricing
    • 💻Compatibility
    • 📚Addon library
    • 🗺️Roadmap
    • 🏎️Performance
      • RPC Benchmarks
      • Network Transform benchmarks
    • 🥰Support PurrNet
  • 📚Guides
    • Installation/Setup
    • Getting Started
    • Converting to PurrNet
      • Converting from Mirror
      • Converting from FishNet
    • Lobby System
    • Networking custom classes, structs & types
    • Chat system with broadcasts
    • Easy Multiplayer Physics (input Sync)
  • 🎮Full game guides
    • 🔫First Person Shooter
    • 🪓Survival Game
  • 🖥️Systems and modules
    • Network Manager
      • Network Rules
      • Network Prefabs
      • Network Visibility
        • Distance condition
      • Transports
        • Composite Transport
        • UDP Transport
        • Web Transport
        • Local Transport
        • Steam Transport
        • Purr Transport
      • Authentication
    • PlayerID (Client connection)
    • Network Identity
      • NetworkBehaviour
      • Ownership
      • Sync Types
        • SyncVar
        • SyncList
        • SyncArray
        • SyncQueue
        • SyncDictionary
        • SyncEvent
        • SyncHashset
        • SyncTimer
      • Don't destroy on load
    • Network Modules
    • Collider Rollback
    • Client Side Prediction
      • Overview
      • Predicted Identities
      • Predicted Hierarchy
      • Best Practices
      • Input Handling
      • State Handling
    • Plug n' play components
      • Network Transform
      • Network Animator
      • Network Reflection (Auto Sync)
      • State Machine (Auto Networked)
    • Spawning & Despawning
    • Remote Procedure Call (RPC)
      • Generic RPC
      • Static RPC
      • Awaitable RPC
      • Direct Local Execution of RPCs
    • Instance Handler
    • Scene Management
    • Broadcast
  • 🤓Terminology
    • Early Access
    • Channels
    • Client Auth/Everyone (Unsafe)
    • Host
    • Server Auth (Safe)
  • 💡Integrations
    • Dissonance
    • Cozy Weather
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  1. Guides

Converting to PurrNet

If you're already familiar with other networking systems, check out these articles to more easily become accustomed to PurrNet given you existing experience!

PreviousGetting StartedNextConverting from Mirror

Last updated 5 months ago

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