PurrNet
  • 🐈Introduction
    • ‼️Unique to PurrNet
    • 💲Pricing
    • 💻Compatibility
    • 📚Addon library
    • 🗺️Roadmap
    • 🏎️Performance
      • RPC Benchmarks
      • Network Transform benchmarks
    • 🥰Support PurrNet
  • 🏁Getting Started
    • Installation
    • Minimal Setup
    • Converting to PurrNet
      • Converting from Mirror
      • Converting from FishNet
  • 📚Simple Guides
    • Easy Multiplayer Physics (input Sync)
  • 🖥️Systems and modules
    • Network Manager
      • Network Rules
      • Network Prefabs
      • Network Assets
      • Network Visibility
        • Distance condition
      • Authentication
    • Transports
      • Composite Transport
      • UDP Transport
      • Web Transport
      • Local Transport
      • Steam Transport
      • Purr Transport
      • Simulating latency
    • Network Identity
      • Ownership
      • Spawning & Despawning
      • NetworkBehaviour
      • Don't destroy on load
      • Pooling
    • Network Modules
      • Common Pitfalls
      • Sync Types
        • SyncVar
        • SyncList
        • SyncArray
        • SyncQueue
        • SyncDictionary
        • SyncEvent
        • SyncHashset
        • SyncTimer
        • SyncInput
    • Remote Procedure Calls
      • Generic RPC
      • Static RPC
      • Awaitable RPC
      • Direct Local Execution of RPCs
      • Pre/Post Processors
    • Broadcasts
    • Scene Management
    • Client Side Prediction
      • Overview
      • Predicted Identities
      • Predicted Hierarchy
      • Best Practices
      • Input Handling
      • State Handling
    • Instance Handler
    • Collider Rollback
    • BitPacker (Serialization)
      • Networking custom classes, structs & types
    • Code stripping
    • Bandwidth Profiler
  • Plug n' play components
    • Network Transform
    • Network Animator
    • Network Ownership Toggle
    • Network Reflection
    • Network State Machine
    • PurrVoice (Voice chat)
      • Filters
      • Muting
      • Microphone Input
      • Lip Sync
  • 🎮Full game guides
    • 🔫First Person Shooter
    • 🪓Survival Game
  • ✊Community Guides
    • Chat system with broadcasts
  • 🧩Addons
    • Lobby System
      • Making your own provider
      • Steam Provider
      • Unity Lobby Provider
  • 🤓Terminology
    • Early Access
    • Channels
    • Client Auth/Everyone (Unsafe)
    • Host
    • Server Auth (Safe)
    • PlayerID
    • Controller
  • 💡Integrations
    • UniTask
    • Dissonance
    • Cozy Weather
  • 🕹️Made with PurrNet
    • 🐟Glorb
    • 🐻Kuroro Wilds
    • 👾Land of Symbiosis
    • 💖On-Together
    • 🤯Five Heads
    • 🤪Playomoji
    • 🏰Tower Arena Survive
    • 👿Cirque de Slay
    • 👖Pantless
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🖥️Systems and modules

This segment expands on some of the different systems/components/modules within PurrNet

Network ManagerTransportsNetwork IdentityNetwork ModulesRemote Procedure CallsBroadcastsScene ManagementClient Side PredictionInstance HandlerCollider RollbackBitPacker (Serialization)Code strippingBandwidth Profiler
PreviousEasy Multiplayer Physics (input Sync)NextNetwork Manager