SyncHashset
Last updated
Last updated
Synchronized HashSet, or most commonly referred as "SyncHashSet" are easily definable in your code, and will handle automatically align a list between all players.
Working with SyncHashSet is as easy as using a regular HashSet, only having to be mindful of who has authority.
SyncHashSet are built with the Network Module setup, meaning that you have to initialize it. Below is a usage example:
The HashSet is serialized in the Unity editor as a list, for easy debugging. You can't modify values here.