Addressable Spawning & Despawning
public AssetReferenceGameObject prefabReference;
async void SpawnObject()
{
var go = await networkManager.SpawnAddressableAsync(prefabReference);
if (!go)
return;
Debug.Log($"Spawned: {go.name}");
}void SpawnObject()
{
var go = networkManager.SpawnAddressable(prefabReference);
}Last updated