Addressable RPC's
public AssetReferenceGameObject prefabReference;
private void SendTestReference()
{
//Implicit conversion to the NetworkAddressable:
ReceiveAddressable(prefabReference);
}
[ObserversRpc]
private void ReceiveAddressable(NetworkAddressable addressable)
{
//Implicit conversion back to a normal addressable
Debug.Log($"Received addressable: {addressable}", addressable.Asset);
}Last updated