Addressable Scene handling
public AssetReference sceneReference;
void LoadScene()
{
var scenes = networkManager.GetModule<ScenesModule>(true);
scenes.LoadAddressableSceneAsync(sceneReference, new PurrSceneSettings
{
mode = LoadSceneMode.Additive,
isPublic = true
});
}scenes.LoadAddressableSceneAsync("your-asset-guid-here", settings);scenes.UnloadAddressableSceneByGuid(sceneReference.AssetGUID);Last updated