Network Ownership Toggle

This component allows you to enable/activate components/gameobjects based on ownership. Notice that there is a toggle on the far right of every entry, this toggle reads as Activate if I'm the owner, otherwise deactivate.

In the example above, PlayerMovement would be enabled only for the owner and disabled for others while the Text GameObject would be disabled for the owner but active for others.

This is quite handy to quickly setup a networked prefab without having to write too much code.

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