# Built-in Components

Quick references for the most commonly used PurrDiction components you can drop into scenes.

**Prebuilt Samples**

* Located under `Assets/PurrDiction/Runtime/Prebuilt/`.
* Examples: `TopDownMovement_CC`, `TopDownMovement_RB`, `RigidbodyShooter`, `RigidbodyKnockback`, `RigidbodyJump`.
* Intended as reference implementations; adapt logic to your project’s states/inputs.

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**Related Systems**

* `PredictedStateMachine`: Modular state logic with view hooks. See the State Machine docs.
* `PredictedRandom`: Deterministic RNG for predicted code paths.
* `PredictedPlayers`, `PredictedTime`, `PredictedHierarchy`: Built‑ins registered by `PredictionManager` to support common gameplay needs.
